Discover game projects and learn which prompts, models, and tools builders used.
A one-prompt 3D survival-game recreation inspired by Roblox's Natural Disaster Survival.
A one-prompt browser recreation of Super Mario 64 with 3D movement, jumping, collisions, and camera controls.
A one-prompt browser FPS recreation inspired by Call of Duty: Black Ops II.
Fight through Station 71-N, a failing Arctic facility built around a glowing brine well.
Build a lunar colony, extract oxygen from the regolith, and survive a 354-hour night.
Cook in the light, radiate in the dark, and race the terminator at up to 770 km/h.
A Portal Game Created Using Claude Opus 5 + Gauntlet Loop
A first-person shooter that ships no art assets at all
Grandma kept it all for fifty years. She is in the next room, and she can hear you.
Pick up fares in New Apple City and keep the meter running.
Set sail across an open low-poly sea.
Explore a sleeping mind, collect memories, and race to extraction before the dream collapses.
A war of position: place your squads and they fight on their own.
A free-for-all arena shooter in pastel.
A tribute to the early-2000s MMO era.
Four-player co-op zombie survival with voice chat, Pack-a-Punch, wonder weapons, and relentless waves.
You are the last lamplighter on a world small enough to walk around.
A classified night mission through the Eastern District. Go loud after dark.
Three laps of coastal kart racing with charged drifts.
One skill, sixty levels.
Shake the bough, gather petals, and tend the grove.
Pick where you hit the ball; the physics does the rest.
The 1983 C-64 six-sector run, rebuilt for the browser.
Carve a penguin down 2.2 km of alpine piste against the clock.
A straight-ahead firefight with real physics under every step and shot.
Hold the Ledger at Fintech NerdCon.
Quick tactical matches against your co-workers.
2.6 kilometres of mountain, eight splits, one clock.
Two fireteams, one street. Team deathmatch in a market district at midday.
Clear and hold the plaza — hostiles keep coming until the corridor is shut.
A lane-running platformer with spin attacks, breakable crates, and TNT.
A tiny robot, 21 coins, and a candy-colored park.
Run, jump, and slide a poodle through Manhattan traffic.
A Getting Over It clone built in 32 hours.
A floor-by-floor dungeon shooter staged as a televised bloodsport.
Round-based survival in the Blackline Facility.
Drop into the city, lock the mouse, and fight through responsive WebGL combat.
One HTML file, no assets: four weapons, ten enemies, and a clock.
Sunset Bay Circuit, drifting, items — a full kart racer running in a browser tab.
An island, a sunset, no brakes.
Three laps from the cockpit, with weather, lighting, and cameras under your control.
A CS-style container yard with up to ten players.
Team deathmatch in a sun-blasted street.
Pop runaway Clawds through a facility generated fresh at every startup.
Ride with the Pandavas at Kurukshetra.
A momentum-first 3D platformer.
Night city, no rules.
A lean, fast browser shooter that runs anywhere.
Two teams of five roller-skaters, one steel ball.
Fight through streamed city blocks and hold three relays to win the district.
Wake a deep-survey vessel and set down on procedural planets.
Enter the necropolis and hold it, wave after wave, with a proper zombies economy.
A universe-scale, Homeworld-style RTS with thirteen ship classes.
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