Prompt
Implementation technique
Iterative refinement
Agentic coding
Generate a few concept images for a 3D boating game in different styles and game states. Show high seas and large waves at sunrise, with sunlight reflected on the water, sparkling blue spray, and droplets on the camera. The water can look retro and triangular, but movement and physics should feel extremely smooth. Aim for procedural geometry without imported sprites or models.
Build a playable first slice from the attached First Light Voyage and Glass Between Storms concepts. Match those images as closely as possible, including the gameplay.
Keep the triangular water style. Make buoyancy smooth and connect waves, displacement, wakes, ripples, and spray so the boat feels naturally connected to the sea.
Add a Natural water treatment while keeping Illustrated as the default. Let me compare the two without discarding the faceted style.
Give the voyage islands and lighthouse objectives, then refine the weather, clouds, and lighting. Preserve the faceted water and add a five-minute celestial cycle with stars and aurora, while keeping the sailing behavior intact.
Create a detailed Blender vessel, refine its silhouette and construction, and integrate it into the game. Animate the rigging and support both Illustrated and Natural materials.
Refine the boat’s resting height and buoyancy so it sits naturally in the sea, with water contact and wakes aligned as it moves across waves.