
Built with Claude Opus 5.5
Discover all community vibes powered by Claude Opus 5.5 from Anthropic.
119 Vibes
Breathing Room: A Short Film of a Cathedral Filled with Stained-Glass Light
Prompt-backed Opus 5.5 animation showcase from X.
Self-running 3D Rube Goldberg machine
Prompt-backed Opus 5.5 animation showcase from X.
Planet Forge — Procedural World Generator
An interactive single-file Opus 5.5 web experiment with its original prompt.
Open World NYC
Open world built with Claude Opus 5.5 — Autonomous loop running for almost a day.
Dune Engine — Falling Sand Sandbox
An interactive single-file Opus 5.5 web experiment with its original prompt.
Tidewater
Island fishing built with Claude Opus 5.5 — Claude Code session, every commit co-authored by Opus 5.5.
Sprout Quest
A mobile-first 3D adventure game built through a documented prompt sequence.
CatWalk: A 3D Side-Scrolling Cat Game Set in a Nighttime City
Prompt-backed Opus 5.5 game showcase from X.
Interactive medieval kingdom for Claude Opus 5.5
Prompt-backed Opus 5.5 interactive showcase from X.
Labyrinthos
A playable single-file Opus 5.5 browser experiment with its original prompt.
Infinite Coastline — Mandelbrot & Julia Explorer
An interactive single-file Opus 5.5 web experiment with its original prompt.
Funny LLM Explainer Parody
A one-prompt coded parody video explaining LLMs increasingly badly.
Freely walkable 3D anime-style cherry blossom town
Prompt-backed Opus 5.5 interactive showcase from X.
55-second data center-to-atom 3D scene
Prompt-backed Opus 5.5 3D scene showcase from X.
Cinematic interactive pirate ship at sunset
Prompt-backed Opus 5.5 3D scene showcase from X.
Dynamic 30-second Kiiwi motion-graphics promo
Prompt-backed Opus 5.5 animation showcase from X.
Build a Bugatti Chiron Super Sport in Three.js
Prompt-backed Opus 5.5 asset showcase from X.
Hyper-realistic multiplayer FPS in a snowy alleyway
Prompt-backed Opus 5.5 game showcase from X.
Anime-style 3D CG of three vehicles transforming and combining
Prompt-backed Opus 5.5 animation showcase from X.
Organic Wave Lab — Ripple Tank
An interactive single-file Opus 5.5 web experiment with its original prompt.
Polished 15-second motion-design graphic video
Prompt-backed Opus 5.5 animation showcase from X.
Arkenfall
Open-world action built with Claude Opus 5.5 — Opus also cut the trailer and wrote the soundtrack.
War Atlas A — Mongol Conquests
An interactive Mongol-conquest globe built from a public prompt and intent brief.
Interactive 3D ocean rocket launch sequence
Prompt-backed Opus 5.5 animation showcase from X.
AI orb UI motion for Claude Code — Opus 5.5
Prompt-backed Opus 5.5 animation showcase from X.
Interactive Peter Rabbit-style farm animal game
Prompt-backed Opus 5.5 game showcase from X.
Feature-complete LEGO Ford Model T set
Prompt-backed Opus 5.5 asset showcase from X.
Purpose of Life Collage Animation
A one-shot, autonomously produced JavaScript explainer film.
The Glass Alibi
A playable single-file Opus 5.5 browser experiment with its original prompt.
Pocket Metropolis
A playable single-file Opus 5.5 browser experiment with its original prompt.
The Last Train cyberpunk megacity benchmark
Prompt-backed Opus 5.5 3D scene showcase from X.
Minecraft-style voxel game with advanced shaders
Prompt-backed Opus 5.5 game showcase from X.
Soft Machine
An interactive single-file Opus 5.5 web experiment with its original prompt.
Endless procedurally generated Three.js world
Prompt-backed Opus 5.5 game showcase from X.
Interactive website about imaginary planets
Prompt-backed Opus 5.5 interactive showcase from X.
Pixar-level Three.js animation for Grid Genius
Prompt-backed Opus 5.5 animation showcase from X.
Grandmaster's Study
A playable single-file Opus 5.5 browser experiment with its original prompt.
Dynamic 15-second motion-design showreel
Prompt-backed Opus 5.5 animation showcase from X.
Interactive Eulerian Neon Fluid Simulation
Prompt-backed Opus 5.5 animation showcase from X.
HYPERBRICK
A playable single-file Opus 5.5 browser experiment with its original prompt.
Genshin Impact–style game set in San Francisco
Prompt-backed Opus 5.5 game showcase from X.
Cinematic Battle of Austerlitz Film
Prompt-backed Opus 5.5 animation showcase from X.
Cycle of life motion-graphics animation
Prompt-backed Opus 5.5 animation showcase from X.
Twilight Crossing — Neural RTS
Creator reports porting the Unity RTS to the web with Opus 5.5.
Casa de Gemas
Interact with a seasonal garden, water and shake objects to find five gems per season and reach the final state.
DRIFTWING
Steer a glider through seeded procedural worlds with flight controls, wind and an optional AI copilot.
Crabhouse v2
Tap to earn crab power, build combos, enter fever mode, buy upgrades and nurture a persistent crab collection.
Pet Island
Explore an island with a pet, gather objects, fulfill villager quests, earn accessories and build a persistent bond.
Tempora
Choose a life across historical eras, advance years, work, build relationships and continue a dynasty; the simulation records life scores and generational…
Ombres
Control a creature by phone, keyboard or gamepad; paint territory, strike opponents and score across timed party-game rounds.
Deep Dive
Explore an underwater station and complete interactive learning challenges about tokenization, prediction, memory and tools; scoring and task progression are…
Lethal Company: Opus Edition
Collect scrap, avoid monsters, return to the ship and meet escalating profit quotas before the deadline; includes PeerJS co-op and keyboard/mouse controls.
Mortal Clash
A playable one-on-one fighter with character selection, combos, multiple difficulties, and round-based combat.
OUT OF THE BOX
Evade guards, cameras, drones, scans and lasers to reach an escape portal; checkpoint bulletin boards preserve progress between failed attempts.
Rooftop Sniper: Last Light
A timed first-person mission that distinguishes hostile targets from civilians and uses scope, wind, and bullet drop.
Survive Coders
Platform through San Francisco, fight coding-themed enemies and defeat the Context Rot Hydra; speech powers also have keyboard and touch alternatives.
Neon Siege
A top-down arena shooter with wave progression, weapons, enemy varieties, shield reflection, and a boss encounter.
LUMENRIFT
Build towers and walls around the Beacon, manage upgrades and survive thirty nights; source implements enemy damage, victory and defeat.
ClaudeJump
Move and jump in a local versus arena and knock the other player into the sea.
Felt World
Explore a procedural felt world by walking, driving, flying and diving; switch vehicles and animal forms and collect interactive music buttons.
Arkanoid Neon
Control a paddle, break neon bricks, collect power-up capsules and advance through eight stages; score, lives and game-over states are implemented.
Radikal Riders
Race a pizza-delivery motorbike through city stages, avoid obstacles and pass checkpoints before time expires; source tracks score, results and progression.
Ponpoko Kart
A three-course, eight-kart browser racer with steering, drifting, items, gliding and lap progression.
Deduction
Variable puzzle sizes, unique solutions, stateful grid deductions, explainable hints, automatic exclusion and error repair.
Chess with Character
Complete chess rules plus character-specific refusal and persuasion mechanics, trust tracking, prepared scenario, responsive interaction and replay.
Fishslop
Underwater reef-keeping game with submarine movement, fish feeding, coin collection, upgrade economy, sonar discovery and progression tiers.
OVERRUN: Dockyard Nine
Substantial first-person horde-shooter loop with multiple weapons, grenades, melee, explosive props, ammo collection, escalating waves and procedural…
Slide Rush
3D waterslide race with steering/jump input, 12 AI rivals, shortcut, finish and falling-out states, practice checkpoints, and saved results.
Deeper
Ten-floor progression, turn-based combat, distinct enemy behavior, consumable inventory, final boss objective and run-aware death epilogue.
Twilight
Three distinct platforming levels, variable-height jumps, lantern checkpoints, collectibles, mobile controls and a clear final destination.
Sky Rings
A three.js air race with player flight controls, numbered course rings, boosts, crash penalties and lap timing.
Palmera Bay
Playable free-roam driving prototype with keyboard controls, a fast convertible, coastal city, road reset, camera options, nitro and procedural audio.
Minecraft 3D Sandbox
Four source-separated browser games: a MOBA simulation, voxel sandbox, lane-defense game and card roguelike.
Pelican Bike
A coastal cycling game with lane changes, fish collection, tricks, progression, achievements, and generated audio.
F1 Racing Game
A three.js Formula racing game with 20 cars, player steering, throttle, braking, lap timing, DRS and AI racers.
Harbor Master
A superyacht docking simulator with twin-engine and thruster controls, wind, collision penalties and a position-and-heading docking goal.
CF Transport Ship
A first-person team shooter with bot combat, weapon handling, a recognizable map layout, and touch input.
Long Road
Responsive driving controls, branching route selection, traffic/road hazards, changing seasonal stages and a completion summary.
Chess: Machine Thoughts
Complete legal chess, a working alpha-beta opponent, candidate evaluations, principal-variation visualization, timing controls and perft validation.
CF Transport Ship
First-person ship-map combat loop with bots, weapons, movement and goals, documented source and public deployment; not freshly playtested.
Pokémon Claude Red
Travel Kanto, battle trainers, capture creatures, earn eight badges and defeat the Elite Four and Champion; save party progress.
Turbo Kart Rally
Arcade 3D kart racer with steering and drifting input, seven AI rivals, laps, items, race state, finish results, and procedural assets.
Mafia
Secret roles, asymmetric night actions, discussion, voting, player role choice and playable fallback dialogue establish the full social-deduction loop.
Pelican Bike
Coastal cycling game with movement, collectible fish and achievements, documented standalone source and public demo; not freshly playtested.
Gravity Golf
Twenty solver-checked levels, orbital gravity, trajectory preview, adjustable launches, attempt-based stars and persistent progress.
Night Museum
Clear timed objective, seven recoverable items, UV clue mechanic, map, mobile controls, replay variation and a defined completion state.
Plants vs. Zombies Clone
Four source-separated browser games: a MOBA simulation, voxel sandbox, lane-defense game and card roguelike.
The Hourglass City
A point-and-click detective adventure with exploration, characters, clues, a notebook, deductions, and save/continue behavior.
Nova Lancer
A Star Fox-inspired browser rail shooter with player flight controls, enemy formations, bosses, and procedurally generated terrain, models, music, and effects.
Terrabrowser
Browser sandbox action-adventure with movement, mining, crafting, combat, bosses, progression, world generation and saves.
QQ Speed
Three-track drifting racer with driving controls and race progression, documented source and public deployment; not freshly playtested.
Web Grand Prix
F1-style browser race with player controls, AI rivals, 6–8 km circuits, weather, tyres, pit stops, lap/race classification and results.
Emberwake
Move and dash, collect embers, choose blessings and light braziers while surviving until dawn against a boss and enemy waves.
The Precinct Officer
Explorable isometric setting, location-driven conversations, clues and cases, visible d20 checks, constrained accusations and a complete mystery loop.
Alchemy Automaton
Eight tasks, an instruction-programming system, simulation/step controls, collision validation, error feedback and a working reference solution.
Pro Skater: The Warehouse
Skate two parks, chain tricks and combos, recover from bails and complete scored two-minute goals.
QQ Speed
A drifting racer with four authored tracks, nitro, recoveries, opponents, and race progression.
Khrushchev Apartment Renovation
Multi-room first-person work tasks, tool switching, persistent visible workmanship defects, schedule pressure, optional risk mechanics and an…
Fall Line
Count Fall Line as the portfolio’s player-driven freeride snowboard/ski game.
Catgirl Pachinko
Playable browser pachinko with ball physics, prize pockets, payout/odds rules, editor, autoplay and results.
Rally Navigator
A complete 4.1 km route, responsive arcade handling, pace target, checkpoint progression, recovery penalty and scored finish analysis.
Prism
Twenty-four deterministic levels, a solver that verifies solutions, color-dependent optics, useful hints and persistent progress.
Forja Abisal
Fight through retro FPS levels using several weapons, collect keys, find secrets and manage health and armor.
Slay the Spire Clone
Four source-separated browser games: a MOBA simulation, voxel sandbox, lane-defense game and card roguelike.
League of Legends Simulation
Four source-separated browser games: a MOBA simulation, voxel sandbox, lane-defense game and card roguelike.
Barista Shift
Detailed tactile preparation steps, order/customer feedback, optional risk activities, escalating boss pressure, timed secret-shopper objective and…
Minesweeper Without Guessing
Three neighborhood systems, difficulty selection, solver-backed no-guess boards, explainable hints, mobile input and loss analysis.
Interrogation
Coherent case-generation and interrogation loop, evidence timing, memory of suspect claims, stress feedback, a deadline and an explanatory ending.
The Black Sedan
A real-time driving and shooting prototype with a city chase, car handling, hostile crew, and a Pier 9 fight.
Long Wind
A three-chapter wuxia action game with player combat, enemy AI, bosses, parries and progression.
KAIJU DOKAN!
Control a giant monster, destroy buildings for score and energy, fight tanks and helicopters and meet stage destruction goals before time or health runs out.
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