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Built with Claude Opus 5.5

Discover all community vibes powered by Claude Opus 5.5 from Anthropic.

119 Vibes

Spiderbench

A spiderman game the runs in the browser

Planet Forge — Procedural World Generator

An interactive single-file Opus 5.5 web experiment with its original prompt.

Open World NYC

Open world built with Claude Opus 5.5 — Autonomous loop running for almost a day.

Dune Engine — Falling Sand Sandbox

An interactive single-file Opus 5.5 web experiment with its original prompt.

Tidewater

Island fishing built with Claude Opus 5.5 — Claude Code session, every commit co-authored by Opus 5.5.

Sprout Quest

A mobile-first 3D adventure game built through a documented prompt sequence.

Labyrinthos

A playable single-file Opus 5.5 browser experiment with its original prompt.

Infinite Coastline — Mandelbrot & Julia Explorer

An interactive single-file Opus 5.5 web experiment with its original prompt.

Funny LLM Explainer Parody

A one-prompt coded parody video explaining LLMs increasingly badly.

The Duke's Lawn

Multiplayer simulator built with Claude Opus 5.5 — One-shot.

Organic Wave Lab — Ripple Tank

An interactive single-file Opus 5.5 web experiment with its original prompt.

Arkenfall

Open-world action built with Claude Opus 5.5 — Opus also cut the trailer and wrote the soundtrack.

War Atlas A — Mongol Conquests

An interactive Mongol-conquest globe built from a public prompt and intent brief.

Roost

A 70-second procedural risograph film of a starling murmuration.

Purpose of Life Collage Animation

A one-shot, autonomously produced JavaScript explainer film.

The Glass Alibi

A playable single-file Opus 5.5 browser experiment with its original prompt.

LIFE³

A weight-bearing 3D Game of Life where unsupported cells collapse.

Pocket Metropolis

A playable single-file Opus 5.5 browser experiment with its original prompt.

Soft Machine

An interactive single-file Opus 5.5 web experiment with its original prompt.

Grandmaster's Study

A playable single-file Opus 5.5 browser experiment with its original prompt.

Build an Imperial City

Prompt-backed Opus 5.5 3D scene showcase from X.

HYPERBRICK

A playable single-file Opus 5.5 browser experiment with its original prompt.

Navigate a 3D pagoda

Prompt-backed Opus 5.5 interactive showcase from X.

Twilight Crossing — Neural RTS

Creator reports porting the Unity RTS to the web with Opus 5.5.

Casa de Gemas

Interact with a seasonal garden, water and shake objects to find five gems per season and reach the final state.

DRIFTWING

Steer a glider through seeded procedural worlds with flight controls, wind and an optional AI copilot.

Crabhouse v2

Tap to earn crab power, build combos, enter fever mode, buy upgrades and nurture a persistent crab collection.

Pet Island

Explore an island with a pet, gather objects, fulfill villager quests, earn accessories and build a persistent bond.

Tempora

Choose a life across historical eras, advance years, work, build relationships and continue a dynasty; the simulation records life scores and generational…

Ombres

Control a creature by phone, keyboard or gamepad; paint territory, strike opponents and score across timed party-game rounds.

Deep Dive

Explore an underwater station and complete interactive learning challenges about tokenization, prediction, memory and tools; scoring and task progression are…

Lethal Company: Opus Edition

Collect scrap, avoid monsters, return to the ship and meet escalating profit quotas before the deadline; includes PeerJS co-op and keyboard/mouse controls.

Mortal Clash

A playable one-on-one fighter with character selection, combos, multiple difficulties, and round-based combat.

OUT OF THE BOX

Evade guards, cameras, drones, scans and lasers to reach an escape portal; checkpoint bulletin boards preserve progress between failed attempts.

Rooftop Sniper: Last Light

A timed first-person mission that distinguishes hostile targets from civilians and uses scope, wind, and bullet drop.

Survive Coders

Platform through San Francisco, fight coding-themed enemies and defeat the Context Rot Hydra; speech powers also have keyboard and touch alternatives.

Neon Siege

A top-down arena shooter with wave progression, weapons, enemy varieties, shield reflection, and a boss encounter.

LUMENRIFT

Build towers and walls around the Beacon, manage upgrades and survive thirty nights; source implements enemy damage, victory and defeat.

ClaudeJump

Move and jump in a local versus arena and knock the other player into the sea.

Felt World

Explore a procedural felt world by walking, driving, flying and diving; switch vehicles and animal forms and collect interactive music buttons.

Arkanoid Neon

Control a paddle, break neon bricks, collect power-up capsules and advance through eight stages; score, lives and game-over states are implemented.

Radikal Riders

Race a pizza-delivery motorbike through city stages, avoid obstacles and pass checkpoints before time expires; source tracks score, results and progression.

Ponpoko Kart

A three-course, eight-kart browser racer with steering, drifting, items, gliding and lap progression.

Deduction

Variable puzzle sizes, unique solutions, stateful grid deductions, explainable hints, automatic exclusion and error repair.

Chess with Character

Complete chess rules plus character-specific refusal and persuasion mechanics, trust tracking, prepared scenario, responsive interaction and replay.

Fishslop

Underwater reef-keeping game with submarine movement, fish feeding, coin collection, upgrade economy, sonar discovery and progression tiers.

OVERRUN: Dockyard Nine

Substantial first-person horde-shooter loop with multiple weapons, grenades, melee, explosive props, ammo collection, escalating waves and procedural…

Slide Rush

3D waterslide race with steering/jump input, 12 AI rivals, shortcut, finish and falling-out states, practice checkpoints, and saved results.

Deeper

Ten-floor progression, turn-based combat, distinct enemy behavior, consumable inventory, final boss objective and run-aware death epilogue.

Twilight

Three distinct platforming levels, variable-height jumps, lantern checkpoints, collectibles, mobile controls and a clear final destination.

Sky Rings

A three.js air race with player flight controls, numbered course rings, boosts, crash penalties and lap timing.

Palmera Bay

Playable free-roam driving prototype with keyboard controls, a fast convertible, coastal city, road reset, camera options, nitro and procedural audio.

Minecraft 3D Sandbox

Four source-separated browser games: a MOBA simulation, voxel sandbox, lane-defense game and card roguelike.

Pelican Bike

A coastal cycling game with lane changes, fish collection, tricks, progression, achievements, and generated audio.

F1 Racing Game

A three.js Formula racing game with 20 cars, player steering, throttle, braking, lap timing, DRS and AI racers.

Harbor Master

A superyacht docking simulator with twin-engine and thruster controls, wind, collision penalties and a position-and-heading docking goal.

CF Transport Ship

A first-person team shooter with bot combat, weapon handling, a recognizable map layout, and touch input.

Long Road

Responsive driving controls, branching route selection, traffic/road hazards, changing seasonal stages and a completion summary.

Chess: Machine Thoughts

Complete legal chess, a working alpha-beta opponent, candidate evaluations, principal-variation visualization, timing controls and perft validation.

CF Transport Ship

First-person ship-map combat loop with bots, weapons, movement and goals, documented source and public deployment; not freshly playtested.

Pokémon Claude Red

Travel Kanto, battle trainers, capture creatures, earn eight badges and defeat the Elite Four and Champion; save party progress.

Turbo Kart Rally

Arcade 3D kart racer with steering and drifting input, seven AI rivals, laps, items, race state, finish results, and procedural assets.

Mafia

Secret roles, asymmetric night actions, discussion, voting, player role choice and playable fallback dialogue establish the full social-deduction loop.

Pelican Bike

Coastal cycling game with movement, collectible fish and achievements, documented standalone source and public demo; not freshly playtested.

Gravity Golf

Twenty solver-checked levels, orbital gravity, trajectory preview, adjustable launches, attempt-based stars and persistent progress.

Night Museum

Clear timed objective, seven recoverable items, UV clue mechanic, map, mobile controls, replay variation and a defined completion state.

Plants vs. Zombies Clone

Four source-separated browser games: a MOBA simulation, voxel sandbox, lane-defense game and card roguelike.

The Hourglass City

A point-and-click detective adventure with exploration, characters, clues, a notebook, deductions, and save/continue behavior.

Nova Lancer

A Star Fox-inspired browser rail shooter with player flight controls, enemy formations, bosses, and procedurally generated terrain, models, music, and effects.

Terrabrowser

Browser sandbox action-adventure with movement, mining, crafting, combat, bosses, progression, world generation and saves.

QQ Speed

Three-track drifting racer with driving controls and race progression, documented source and public deployment; not freshly playtested.

Web Grand Prix

F1-style browser race with player controls, AI rivals, 6–8 km circuits, weather, tyres, pit stops, lap/race classification and results.

Emberwake

Move and dash, collect embers, choose blessings and light braziers while surviving until dawn against a boss and enemy waves.

The Precinct Officer

Explorable isometric setting, location-driven conversations, clues and cases, visible d20 checks, constrained accusations and a complete mystery loop.

Alchemy Automaton

Eight tasks, an instruction-programming system, simulation/step controls, collision validation, error feedback and a working reference solution.

Pro Skater: The Warehouse

Skate two parks, chain tricks and combos, recover from bails and complete scored two-minute goals.

QQ Speed

A drifting racer with four authored tracks, nitro, recoveries, opponents, and race progression.

Khrushchev Apartment Renovation

Multi-room first-person work tasks, tool switching, persistent visible workmanship defects, schedule pressure, optional risk mechanics and an…

Fall Line

Count Fall Line as the portfolio’s player-driven freeride snowboard/ski game.

Catgirl Pachinko

Playable browser pachinko with ball physics, prize pockets, payout/odds rules, editor, autoplay and results.

Rally Navigator

A complete 4.1 km route, responsive arcade handling, pace target, checkpoint progression, recovery penalty and scored finish analysis.

Prism

Twenty-four deterministic levels, a solver that verifies solutions, color-dependent optics, useful hints and persistent progress.

Forja Abisal

Fight through retro FPS levels using several weapons, collect keys, find secrets and manage health and armor.

Slay the Spire Clone

Four source-separated browser games: a MOBA simulation, voxel sandbox, lane-defense game and card roguelike.

League of Legends Simulation

Four source-separated browser games: a MOBA simulation, voxel sandbox, lane-defense game and card roguelike.

Barista Shift

Detailed tactile preparation steps, order/customer feedback, optional risk activities, escalating boss pressure, timed secret-shopper objective and…

Minesweeper Without Guessing

Three neighborhood systems, difficulty selection, solver-backed no-guess boards, explainable hints, mobile input and loss analysis.

Interrogation

Coherent case-generation and interrogation loop, evidence timing, memory of suspect claims, stress feedback, a deadline and an explanatory ending.

The Black Sedan

A real-time driving and shooting prototype with a city chase, car handling, hostile crew, and a Pier 9 fight.

Long Wind

A three-chapter wuxia action game with player combat, enemy AI, bosses, parries and progression.

KAIJU DOKAN!

Control a giant monster, destroy buildings for score and energy, fight tanks and helicopters and meet stage destruction goals before time or health runs out.

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